Over the weekend, Path of Exile 2 encountered a rather puzzling phase. Originally launched to great acclaim in early access last December, it has now stirred up quite the conversation with its newest update, Dawn of the Hunt, version 0.2.0. Although it differs from a typical League in not adding exclusive mechanics, this update aimed to refresh the game with overhauled endgame systems, new gameplay paths, and the introduction of fresh classes and Ascendancies. Yet, instead of enhancing the experience, it’s caused a stir as it appears to leave the game struggling.
When the patch notes for Path of Exile 2: Dawn of the Hunt were unveiled, players were taken aback by the sweeping nerfs targeted at the game’s most potent builds, abilities, and items, even affecting fundamental elements. Grinding Gear Games (GGG) has a history of implementing such extensive nerfs, but this time, the game seems markedly slower—a sentiment echoed by the community, even after the release of patch 0.2.0b.
The core intent for Path of Exile 2’s combat was to craft a more deliberate and calculated gameplay style, steering away from power creep and aggressive strategies. While feasible in some campaign segments, this philosophy falters as enemies become tougher, pushing players towards prioritizing offensive power over defensive strategies. Most builds now rely on one or two skills to progress, rendering elaborate combos difficult to execute.
Compounding issues were unforeseen power surges in certain builds, such as Spark Archmage, which prompted GGG to deliver hefty nerfs, consequently dulling players’ strength considerably. Monsters, however, largely escaped these changes, leaving players to struggle with inflicting damage and employing defensive tactics amidst relentless enemy waves. This has led to disappointment in skillsets like the spear skills, which feel underwhelming under the current gameplay conditions.
Community feedback conveys growing discontent, as significant portions of the campaign have become endurance trials—demanding either superior builds or exceptional equipment to advance. A notable example is the Act 2 boss, Jamanra, whose formidable attacks and resilience are more challenging to contend with due to diminished player damage and survivability. Although the endgame offers some relief, the ponderous pace never truly subsides.
Addressing these concerns, GGG’s recent patch did slightly reduce monster life, but much more is needed to restore balance. A substantial revision is necessary—whether by reversing some nerfs or recalibrating monster strength to better match current player capabilities. As it stands, Path of Exile 2 leans heavily towards sluggish player movement, yet maintains the brisk threat posed by its predecessor’s monsters. Slowing down enemies or boosting players could rejuvenate the game, but until changes unfold, players remain in apprehensive anticipation for future updates.