A player of Kingdom Come: Deliverance 2 has uncovered a rather quirky method to pull off what they call the “perfect crime.” It’s a technique so straightforward that many other players could easily replicate it.
As players dive into the relatively new world of Kingdom Come: Deliverance 2, they often find themselves in peculiar situations that others might not encounter. The game’s sandbox environment is incredibly responsive, sometimes leading to odd glitches. Just the other day, a player amusingly lost a dice game to a non-living opponent. With more players experimenting and testing the boundaries of this sandbox, we can expect even more unconventional events in the future.
One Reddit user, JamesCorvin, shared a clip illustrating their unintentional “perfect crime” in the game. By dropping a spade from their inventory, they inadvertently caused it to fall and kill a chicken. Typically, harming someone else’s chicken would alert the game’s guards, but since the player themselves didn’t directly kill the chicken, the game didn’t flag it as a crime.
However, the plan isn’t without its snags. In the shared video, the chicken’s lifeless body still displays a “Steal” marker. This means that players must tread carefully if they want to add the chicken to their inventory without attracting unwanted attention. The experiment opens up speculative possibilities about using in-game physics for more nefarious purposes, like dispatching enemies with heavier items—something we might see players exploring further in the coming months.
For fans of Kingdom Come: Deliverance 2, 2025 is shaping up to be an exciting year. The game has launched to high praise and sales, smoothly achieving a solid presence in the gaming world. Now, Warhorse Studios is set to release three expansions within the year, promising to enrich the RPG with even more content. While the details of these expansions are still under wraps, the anticipation is palpable, and if they match the quality of the base game even remotely, players are in for a delightful experience.